![]() ![]() So why is it that some of the more recent RPGs have put a weight or item cap on our character's once magical boundless-backpack? This mechanic does lead to the occasional treasure hoarding, but it's never been what one would call an issue. In most RPGs, a players loot bag might as well contain a black hole stretching across the universe and back again. Some of these are just little inconveniences that players have to live with, others are moments that make even the mightiest of heroes groan. Every game has its hiccups, just as every quest has its perils. ![]() But no matter what quest they choose to undertake, it seems that even the most accomplished of RPGs are not immune to the same common problems that bug players in realms over. Players can have their pick of fantastic journeys, whether they wish to travel alone across a dragon-infested landscapes, venture various regions of the world with a cute monster in a ball, or pursue a great quest with a party of fellow adventurers. ![]() Nowadays, the virtual world is an RPG fan's playground. Roleplaying games of all shapes and sizes have been a pillar of geek-culture since the pen-and-paper days of the 1970s. You trigger a trap that unleashes a mimic or some other such beast to keep you from your prize, an enemy randomly jumps out of nowhere, or some form of needless dialogue sequence or obstacle triggers some delay in finally completing your mission. After a deal of traveling and monster-bashing, you've finally found the object, weapon, gem, or other standard quest-MacGuffin you need to continue upon the next chapter of your journey when one of the following happens. You've had a decent adventure so far, you've defeated countless grunts, found some shiny loot, and even an armor piece or two. Stop us if you've heard this one before: you're an adventurer wandering through the lands of Britania, the realms of Amalur, the mountains of Skyrim, or the dungeons of Sanctuary. ![]()
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